Artificial Life
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Showing 1–17 of 17 editor-approved links.
Some of the main alife topics illustrated by applets or applications. A link section is also available.
Links to artificial life/intelligence projects, with a collection of links including swarming Java applets.
Adaptive retrieval agents choosing heuristic neighborhoods for information discovery.
Optimization methodology based on ant behaviors. The first ACO system was introduced by Marco Dorigo in 1992. ACO was applied to the travelling salesman problem, and to the quadratic assignment problem.
A site of artificial life electronic sculpture that looks to the confluence of the biological and technological.
A Java demonstration of cellular automata on a hexagonal grid.
Kellie Michele Evans' PhD thesis.
Minimal discrete models. Cellular automata-like animations without grids or synchronization; by Erik Rauch.
Some links on ethical and political aspect of the Prisoner's Dilemma.
A well rounded introduction to L-Systems.
Michigan State University. Interests: self-replicating computer programs that mutate at random.
A sourceforge project for an environment for creating and running agent-based models. Tcl/Tk scriptable, cross-platform (Windows and Linux/Unix).
Information on Conway's Game of Life, including a library of patterns with descriptions, articles on special topics, software, and links. By Paul Callahan.
Object catalogs and a blog describing new developments in the Game of Life.
A cross-platform freeware application for exploring Conway's Life and other cellular automata.
Swarm intelligence, Ant colony algorithms, Particle Swarm, Differential Evolution, Multi-agent simulation
Article on a much debated subject by John Sullins III published in Philosophy and Technology.